THE BEST MONASTERY OF HIRANA DECK MADE BY A SUBRSCRIBER!!! | LoR | Legends of Runeterra |

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This Legends of Runeterra Deck is a creationg from one of my Subscribers! This is a Monastery of Hirana Deck with Greengalde Duo, House Spider, and Zed.

Deck Code: CICACAQDAMBAEAQFBABQCAQGBE4QGAIDB4XDOBABAEBBCAICAIFAEAYCAYKAEAYDAUHACAIBAIYQ

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BuddySystem Commentary:
Strengths:
-Poke damage almost every attack
-Easy to maintain a wide board w/House spider + recalls (sometimes I'll even run 1 Navori Highwayman as well)
-Control over units w/ stun cards + recall (neutralizes decks like lee sin, lots of plaza, elusives, FTR)
-Decent balance between attacking evens and odds
-Sonic Wave provides good control over trades, use your spiders and little units to create good trades and fearsome blockers for surprise defense (can tech in Rush depending on meta)
-Lots of wins from people giving up, especially when you get monastery + stun cards

Weaknesses:
-If you don't draw House Spider it can be rough sailing for some matchups, particularly aggro. Aggro heavy meta would tech in a Navori Highwayman
-Trouble going over the top if you have to neutralize an early board without good choices (i.e. you don't get to use sonic wave)
-Drawing Monastery in opening hand is almost NEVER good, maybe only acceptable against slow decks (this also hurts the meme value of the deck)
-Surprising mana and hand space problems with Monastery on board. Make sure you have what you need before you play it.(edited)
[4:24 PM]
Tech cards:
- Rush: Makes house spider even more stupid, solid on 1 drops to make fearsome blockers or take out wyrding stones in a combo with sonic wave
- Navori Highwayman: A K-Mart House spider. 1/2 is not nearly as good as 2/2, but this card can still shine with Sonic Wave
- Change Zed for something you hate less, he is kind of filler here. Other good options I've tried: Draven, Culling Strike, Scorched Earth, Navori Highwayman + Might
[4:25 PM]
- Minah Swiftfoot and Yone: Can shift archetype to control with 3 Monastery and switching Nopeify for Steel Tempest. As much as I want Yasuo to work here, he usually just doesn't and Yone/Minah are better cards
[4:27 PM]
Nightmare Matchups:
Fearsome Aggro
-GG, full mull for house spiders, stun cards, sentry, sonic wave

Burn
-We do not run healing, so it's kind of a race to the finish. Try to beat them by turn 7. Mulligan away most recall cards, unless you think retreat + house spider is worth it (usually not vs p&z)
[4:27 PM]
Nightmare cards:
Avalanche
-Literally nothing you can do except play around it. Counterplay is dropping brutal hunter after an avalanche to finish off a braum that might be at 3hp
Category
Highway Men
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