Red Alert 2 - 20XX Mod - THE APOCALYPSE

Thanks! Share it with your friends!

You disliked this video. Thanks for the feedback!

Added by
72 Views
PLEASE LIKE THE VIDEO & SUBSCRIBE TO THE CHANNEL!

Useful links:
Mod:https://www.moddb.com/mods/red-alert-20xx
Support me on Patreon: https://www.patreon.com/tkragon

Subscribe for more! - https://www.youtube.com/channel/UCqiYwk7vYSMyjZMv3uYRuaw?sub_confirmation=1
Twitter! - https://goo.gl/f6wNSt
Facebook: https://www.facebook.com/tkragon.yt.5
C&C Playlist - https://www.youtube.com/playlist?list=PLEnFQm-JsAJHqN0ky_V5KvwvwQ22sP6wy

Almost all of my music is from TeknoAXE's Royalty Free Music at https://www.youtube.com/user/teknoaxe . Go give his songs a listen and subscribe :)

Music playlist: https://anotepad.com/note/read/g9spep

Other popular Playlists:
Take on Mars Playlist: https://www.youtube.com/playlist?list=PLEnFQm-JsAJEQeRQdCctubGZXVwmw8o40

Torment: Tides of Numenera: https://www.youtube.com/playlist?list=PLEnFQm-JsAJHvQlgCV107MjGqB_Nhbtjm
_________________________________________________________
Welcome to Red Alert 20XX. The aim of this mod is to pay tribute to old Command & Conquer games, while giving YR a fresh feel in a brand new cold war context.

1. No more Yuri shenanigans. The cold war theme is what made RA1's universe so good, and it's also the reason why YR didn't resonate with me. Even if I kind of like Yuri's faction from a mechanical point of view (mostly the asymetrical gameplay that comes with it), I just can't bear it. So no more third faction;

2. RA2's sci fi is stupid sci fi. Most of the technology in RA2 are not what I expected coming from RA1 and TS. Sure, Giant Squid, sonar attacking dolphin, weather control devices are original idea, but I just plain dislike them. In RA20XX, the Soviet are mostly inspired from RA1's Soviet, and the Allied are a mix of RA1'Allied and TD/TS/CNC3's GDI. Both of those faction also take idea from other C&C, notably Generals;

3. Non obsolete infantry. Overall vehicle speed has been reduced, making infantry/vehicle composition more effective. Also, infantries take less damage from anti-vehicle's weaponry;

4. Factions and countries with more personality. Factions will respect their asymetrical gameplay (so no Soviet Airfield and planes, as it seems the default in every mods). The country system in YR was underwelming. In RA20XX, each country has two new assets, and four new units that replaces the faction's vanilla units;

5. A less cartoonish palette. Most of the animation are changed to be a bit darker, removing the overly bright yellow explosions for vanilla YR. Voxels are also a bit darker, making them less like toys;

6. More visual effects. Destroying a building will now leave flame and smoke on the ground, vehicle will react to being shot by tilting a bit, weapons will create light and elite weapon will be color-coded to distinguish them from regular weapon.

-~-~~-~~~-~~-~-
Please watch: "Red Alert 2 | Extra Hard Mod | Siege of the Brutal Ai"
https://www.youtube.com/watch?v=BjXhnfDEK4k
-~-~~-~~~-~~-~-
Category
COUNTRY HITS
Commenting disabled.