New doosk update available now!
https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip/downloads
Cancel your valentine's date, Doosk update is your new date =P
Now with 3 new mutators (2 of them being soap related), some monsters nerfs, more bugfixes and few multiplayer improvements, based on feedback received from latest Doosk tournament.
The monsters nerf will also affect the standalone monsters version, which is a separate download for those who don't wan't to play dusk monsters with doosk.
Currently working on few multiplayer maps, while warming up for singleplayer campaign, which might take some time.
This is the changelog for current version:
1st Anniversary update (14/2/21)
New mutator: Players can now choose between backpacks or soap.
Tweaked sniper rifle damage while on multiplayer. (2x50 instead of 2x50 * random (1,4))
Added constant integers on all hitscan weapons for easier damage/spread manipulation in the future.
Added 25 armor points for players while on deathmatch/duel.
Rewrote weapons: Now it no longer requires powered up weapons to fastfire. (saving the sister weapons for the future)
Added optional action music to the music playlist.
Reduced max cell capacity to 120 while on deathmatch/duel. (aka 15 sniper shots/12 crossbow shots)
New mutator: Select betwen regular soap or a lovely pink scented soap.
Intruder mode now takes away backpacks as they should.
Tweaked weapons spawns for qcde mappacks.
Blocked riveter while on duel mode.
Added coloured sprites for multiplayer weapons pickups.
Fixed Radiation suit model scale.
Reduced respawn time for weapons from 20 to 5 seconds.
Increased radius and height sizes for weapons, ammo and items pickups.
Fixed an exploit on Mortar while spinning weapons.
Keys are now given to all players if picked up on multiplayer.
Reduced Shotgun soldier and Scarecrow pellet damage from (random(1,8)*2) to (random(1,2)*3)
Reduced Shotgun soldier pellets from 7 to 5.
Reduced scarecrow pellets from 14 to 8.
Cowgirl's projectile direct damage reduced from (random(1,8)*5) to (random(1,2)*5)
Added attack delays on cowgirl, shotgun soldier and fork maiden.
Tweaked Wendigo's behaviour while on multiplayer.
Tweaked casings spawning behaviour on some weapons for multiplayer consistency.
Default mainmenu music now forced if player is on titlemap.
New mutator: Mortar can behave like old 2016 iteration (no remote detonation, explodes after 3 seconds)
Happy valentine for those who have anything to celebrate these days.
And if you're not celebrating it, then let's enjoy our loneliness by playing latest doosk update!
https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip/downloads
Cancel your valentine's date, Doosk update is your new date =P
Now with 3 new mutators (2 of them being soap related), some monsters nerfs, more bugfixes and few multiplayer improvements, based on feedback received from latest Doosk tournament.
The monsters nerf will also affect the standalone monsters version, which is a separate download for those who don't wan't to play dusk monsters with doosk.
Currently working on few multiplayer maps, while warming up for singleplayer campaign, which might take some time.
This is the changelog for current version:
1st Anniversary update (14/2/21)
New mutator: Players can now choose between backpacks or soap.
Tweaked sniper rifle damage while on multiplayer. (2x50 instead of 2x50 * random (1,4))
Added constant integers on all hitscan weapons for easier damage/spread manipulation in the future.
Added 25 armor points for players while on deathmatch/duel.
Rewrote weapons: Now it no longer requires powered up weapons to fastfire. (saving the sister weapons for the future)
Added optional action music to the music playlist.
Reduced max cell capacity to 120 while on deathmatch/duel. (aka 15 sniper shots/12 crossbow shots)
New mutator: Select betwen regular soap or a lovely pink scented soap.
Intruder mode now takes away backpacks as they should.
Tweaked weapons spawns for qcde mappacks.
Blocked riveter while on duel mode.
Added coloured sprites for multiplayer weapons pickups.
Fixed Radiation suit model scale.
Reduced respawn time for weapons from 20 to 5 seconds.
Increased radius and height sizes for weapons, ammo and items pickups.
Fixed an exploit on Mortar while spinning weapons.
Keys are now given to all players if picked up on multiplayer.
Reduced Shotgun soldier and Scarecrow pellet damage from (random(1,8)*2) to (random(1,2)*3)
Reduced Shotgun soldier pellets from 7 to 5.
Reduced scarecrow pellets from 14 to 8.
Cowgirl's projectile direct damage reduced from (random(1,8)*5) to (random(1,2)*5)
Added attack delays on cowgirl, shotgun soldier and fork maiden.
Tweaked Wendigo's behaviour while on multiplayer.
Tweaked casings spawning behaviour on some weapons for multiplayer consistency.
Default mainmenu music now forced if player is on titlemap.
New mutator: Mortar can behave like old 2016 iteration (no remote detonation, explodes after 3 seconds)
Happy valentine for those who have anything to celebrate these days.
And if you're not celebrating it, then let's enjoy our loneliness by playing latest doosk update!
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