Far Cry New Dawn (PS4) Playthrough | Part 4 Finale (No Commentary)

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Part 4 of my ongoing playthrough of Far Cry New Dawn on PlayStation 4.

Far Cry New Dawn is a 2019 first-person shooter game developed by Ubisoft Montreal and published by Ubisoft. It is a spin-off and sequel to Far Cry 5, and the twelfth overall installment in the Far Cry series. Set seventeen years after one of the endings of Far Cry 5 which saw the fictional Hope County, Montana being devastated by a nuclear exchange known as "the Collapse", the game follows a group of survivors as they attempt to rebuild their community and defeat a gang of vicious bandits. Players assume the role of an unnamed security captain who, like Far Cry 5's deputy sheriff, is silent and highly customizable. New Dawn features most of the pre-existing gameplay elements of the series, including a large open world, capturing of outposts, and AI or co-op companions; it also introduces several elements from RPG gameplay, such as an upgradeable home base and increased reliance on crafting from limited supplies.

Far Cry New Dawn was released worldwide for PlayStation 4, Windows, and Xbox One on February 15, 2019. It received generally mixed reviews, with praise for the world design and entertaining gameplay, and criticism for its narrative and similarities to Far Cry 5. The game's sales were lower than both Far Cry 5 and Far Cry Primal.

Similar to its predecessors, Far Cry New Dawn is an action-adventure first-person shooter set in an open world environment which the player can explore freely on foot or via various vehicles. The game is set in the fictional Hope County, Montana and uses a reimagined version of Far Cry 5's map. The nuclear war portrayed in Far Cry 5 has reshaped the landscape so that new areas have become available for the player to explore while others are inaccessible. The flora and fauna of Hope County have also undergone changes, with the landscape dominated by colourful flowers and occupied by mutated animals. Even the sky above Hope County has changed, with a permanent aurora that hints at a significant change to the Earth's magnetic field.

The player assumes the role of a new character, whose gender and ethnicity can be customized. The Guns for Hire and the Fangs for Hire systems from Far Cry 5 return, with the character being able to recruit human survivors and animals for combat assistance. In addition to new characters, the game's cast includes an array of returning characters from Far Cry 5. The player character can also encounter several specialists who have their own personal missions, special abilities and story and help players to repair their weapons. New weapons are introduced in the game, including a "Saw Launcher" that fires the blades of circular saws. Players acquire new weapons and attachments, which can be upgraded to three different levels through crafting and finishing missions. Vehicles can also be crafted.

Players can embark on treasure hunts and liberate different enemy encampments and outposts. Once liberated, they become fast travel points that enable players to quickly navigate the world. These outposts can be occupied and used to manufacture ethanol fuel or raided for resources which leaves the outpost open to "escalation", in which the Highwaymen may reclaim these camps. This allows the player to replay the outposts on higher difficulty settings. The game also features an upgradable home base named Prosperity, which slowly expands and grows in size as players progress. The game also features a mode called "Expeditions", which allows the player to travel to other locations in the United States such as Louisiana to look for more resources and packages. As these regions are outside the main map and smaller in size, the development team was able to create more complex environments for Expeditions. Expedition missions can be completed with other players.

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