Far Cry New Dawn 極地戰嚎 破曉 電腦遊戲 #18 叛徒居然是他

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極地戰嚎:破曉
Steam
Ubisoft另一個著名遊戲系列作品《FARCRY》系列最新作《FARCRY NEW DAWN》
一直以來幾部作品也採用不同世界觀的作品,本作成為系列首次承繼前作世界觀,以《FARCRY 5》核爆後17年後作開端,再加入新玩法,為玩家帶來新鮮感,現在我們為這個新作進行較深入的評測。
核爆後世界變得更鮮艷
近年不少遊戲作品都會採用世紀末或核爆後的世界作舞台,整個世界都變得灰暗無光,寸草不生。不過《FARCRY NEW DAWN》則顛倒這樣想法,核爆後世界反而變得更美麗,色彩豐富,繁花盛開的世界,唯一與系列相似的是,玩家仍然處於弱肉強食的世界,為了生存不得不跟惡勢力對抗,守著自己最後一個據點「繁榮鎮」。
跟前作接軌
前文提及遊戲世界觀和故事延續前作,如果玩家有玩過《FARCRY 5》,還可以在本作出現線索,發現本作的大反派「TWIN(雙胞姊妹)」內心的變化,甚至兩作品的關係,而前作的反派組織「伊旬」也會在本作中登場,為已完成前作的玩家帶來不少樂趣。

加入等級系統 帶來挑戰
今集加入像RPG的等級系統,為遊戲帶來一些挑戰,玩家透過學習新的技能,而發現角色會逐漸增強,特別是在攻略各個據點時,感覺就更強烈,據點等級高,敵人的火力、武裝也會明顯增強,據點等級越高,玩家可獲的報酬就越豐富,由於每次升級,敵人的配置也會隨機展開,所以即使重覆挑戰,也可帶來不同戰況。
為建設到處奔波
遊戲的故事模式,主要是為了建設「繁榮鎮」而到處尋找不同的素材,甚至要找來不同的專家協助興建,從而推進故事發展,雖然遊戲設有大量的支線任務,但是始終離不開「任務重覆」的問題,感覺就是不停去完成一些,似曾相識的任務,不過隨著「繁榮鎮」的升級,為玩家帶來更多便利功能,成為繼續遊戲的動力之一。
新模式為遊戲增添樂趣
今次加入的全新「遠征模式」,是根據玩家在主線流程的進度而解鎖,在這個模式中可以體驗更多不同的地圖,沙漠、鐵路等,為遊戲帶來更多挑戰。敵人的無限出現亦迫使玩家不能死守於一點,讓玩家在挑戰這模式的時候,也要考慮使用的武器,為遊戲增添一點樂趣。
總結

從《FARCRY 5》到今作的《NEW DAWN》有明顯的進化,在這個改變中,讓玩家感受到系列還有變化的可能性。遊戲的災後世界色彩鮮艷,不禁讓筆者聯想起《HORIZON ZERO DAWN》也是採用相同的概念,只是縱使世界變得華麗,人類仍然要面對惡勢力的恐懼這一點,跟《FARCRY》系列的主要核心依然沒變。雖然重覆的任務不多不少也會帶來影響,但是新模式和隨機配置的敵人安排,亦為遊戲增加不少挑戰。筆者比較喜歡今集導入的像RPG的新要素,還有佔領據點和建設家園的部份也是相當具吸引力,只是視點有時對準物品也無法拾起的問題,有點叫人沮喪。
Far Cry New Dawn
You'd think a nuke being dropped on Montana would have changed it somewhat, but Far Cry New Dawn's post-apocalyptic version of Hope County is essentially the same one we know from Far Cry 5. Once again the locals are being terrorized by armed gangs speeding around in infinite trucks while furious bears and homicidal turkeys leap from the bushes to claw at anything that moves. New Dawn adds a couple new twists to the series' formula—at times you can leave Montana to visit other states—but nothing to make it feel like a wholly different game. This is Far Cry 5 again, just on a smaller scale and with more pink flowers.
It's years after the nukes fell at the end of Far Cry 5, and your nameless character has been traveling the country by rail, helping survivors rebuild the post-apocalyptic United States. A group of highwaymen (not that cleverly called the 'Highwaymen') derail your train and leave you stranded. After making your way to a small community called Prosperity, you venture out into the overgrown remains of Hope County, fighting the Highwaymen, conquering outposts, gathering resources for crafting, and enlisting a small cadre of colorful companions like an elderly sniper and an enormous, rampaging boar. This goes without saying, but never bring the sniper with you. Always bring the boar.
As you help out the locals you gain perk points that can be used to unlock skills in any order you wish, a nice and loose ability system that lets you focus on whatever is most important to your playstyle, be it melee damage, stealth kills, or traversal tools like the wingsuit (fun for sightseeing and bailing out of burning choppers) and grappling hook (mostly just for treasure-hunting in bunkers and caves) . A few perks, like how much ammo you can carry and how hard you punch, can be upgraded endlessly, giving you even more flexibility in your build. A set of five new skills introduced near the end of the game indulge a bit more ridiculousness, giving you fun powers like a double jump and limited-time berserker strength.

Now when I swing my spiked baseball bat at a rampaging bear it sails comically through the air. The Far Cry games have always cast you as an army of one, but New Dawn turns you into a legit superhero. These powers are novel for a bit, but feel a little unnecessary when I'm already able to insta-kill with stealth takedowns and spawn an endless supply of helicopters.
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